
The British and their “Black Ships” are here to spread trade, guns, and English. The crisis this time is on the island of Amihama in the 19th century, as foreign powers arrive in Japan and crack its three-hundred-year isolation.Īnd with upheaval comes conflict. Each installment drops players into the toe-socks of a nameless wandering samurai making his way through some place embroiled in factional turmoil. These flaws, as well as a few new decisions that may divide even sympathetic fans, will once again doom Way of the Samurai to the niche of obscurity, the fourth time it will be distinguished - and subsequently dismissed - as a weird, quirky, love-it-or-hate-it Japanese game.įor the uninitiated, Way of the Samurai games, (this one included) are best described as structured, samurai-themed takes on the open-world genre. Unfortunately, the franchise’s monopoly on that style of play has made developer Acquire complacent, content to issue incremental updates rather than to work on fixing the series’ flaws. That said, like its predecessors, Way of the Samurai 4 offers an experience that is quite unlike almost anything else on the market, one unreplicated since the PS2 era except by other Way of the Samurai games.

This shouldn’t surprise, as the whole franchise has rightly earned its reputation for being weird, quirky, and all manner of labels used to identify Japanese games.
